Clash of Clans Officially Introduces Town Hall 17 and the Minion Prince in the November Update
Discover the latest Clash of Clans November update featuring Town Hall 17, the new flying Hero Minion Prince and More
Clash of Clans has officially unveiled its highly anticipated November update, introducing Town Hall 17 and the new Hero, the Minion Prince. Packed with features like the Hero Hall, new defenses, and strategic upgrades, this update redefines gameplay for players worldwide.
Hero Hall: A New Home for Heroes
The Hero Hall debuts as a centralized hub for Heroes, replacing individual Hero Altars. Players can now:
- Assign defensive Heroes using 2x2 Banners.
- Select up to four offensive Heroes, providing backup while others are recovering or upgrading.
- Enjoy stunning 3D previews of Hero Skins within the Hall.
This change enhances customization and flexibility, allowing players to optimize their Hero lineups for attack and defense from Town Hall 8 onward.
Meet the Minion Prince: The Fifth Hero
The long-awaited fifth Hero, the Minion Prince, is here!
- Unlockable at Town Hall 9 with Hero Hall level 3.
- Attributes: High movement speed, high DPS, and the ability to fly.
- Abilities:
- Henchmen Puppet: Summons flying bodyguards.
- Dark Orb: Releases a wave of darkness, damaging and slowing enemies.
With his unique traits and flying capabilities, the Minion Prince adds fresh dimensions to attack strategies.
Town Hall 17: A Fortress of Destruction
The new Town Hall 17 brings an awe-inspiring design and a game-changing weapon, the Inferno Artillery.
- Merges with Eagle Artillery to deliver devastating attacks every three seconds.
- Leaves damage-over-time zones, targeting ground and air troops.
- Always active but no longer includes a Death Bomb.
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The update also introduces the Firespitter, a fast but imprecise defense that covers both air and ground troops.
Revive Spell, Thrower Troop, and Upgrades Galore
- Revive Spell (Town Hall 15): Brings fallen Heroes back into battle with partial health.
- Thrower Troop (Town Hall 16): A high-health, long-range Elixir unit for versatile attacks.
- Upgrades: New levels for buildings, traps, troops, spells, and siege machines ensure evolving challenges.