Free Fire Max: All Pets And Their Abilities
Explore Garena Free Fire’s 27 pets, each with unique abilities. Learn how Agent Hop, Rockie, and others impact gameplay with enhanced skills, EP boosts, and defensive perks. Find out how the Free Fire community feels about these tactical companions.
Garena Free Fire has dynamic gameplay and features that can be heavily modified. What makes this game really quite exciting is the pool of pets available for use in the game. Currently, there are 27 pets with 24 having unique abilities to impact gameplay in one way or another.
Here is a comprehensive list of all pets in Free Fire:
Agent Hop
Ability: Earns 50 EP for every contraction of the safe zone.
Details: For each contraction of the safe zone, players earn 50 EP that adds up to 500 EP when the game lasts full.
Beaston
Ability: The throwing distance of throwable items is increased by 30%.
Details: It will help players throw grenades and other throwable items 30% farther, and it will make it easier to get to distant enemies.
Rockie
Ability: Reduces the cooldown time of active character skills by 15%.
Details: This pet lessens the cooldown of active skills on your character, Dimitri, Chrono, or Alok, by 15%.
Kactus
Ability: Players get 10 EP/s if players can stay standing still for 6 seconds.
Details: When you stay standing for 6 seconds, it will give you 10 EP/s but if the owner reaches 100 EP or moves/jumps it’ll stop restoring. Extremely helpful in recovering energy when stopped in a safe spot.
Falcon
Ability: Gives you a bonus for fast landings.
Details: Enhances landing speed but negatively affects auto-aim for 1 s when enemies have auto-aim while firing at you while you're falling.
Mr Waggor
Ability: Provides Gloo Walls automatically.
Details: This pet grants you 2 Gloo Walls at landing and boosts your Gloo Wall regeneration by 100% within the first 200s.
Yeti
Ability: 30% damage from explosive weapons.
Details: It reduces grenade and launcher damage by 30%. Best for Clash Squad games.
Flash
Ability: 25% damage from behind, up to 150 durability.
Details: Helps reduce the amount of backstab damage taken. May provide a good level of protection in case one is attacked from behind.
Moony
Ability: Deals 35% less damage to enemies while using healing items like medkits or inhalers.
Details: You take 35% less damage when using healing items like medkits or inhalers.
Dreki
Ability: It shows enemies healing in a radius of 30 metres with their medkits.
Details: It shows enemies who are healing in a radius of 30 metres, which really gives them less chances to ambush you easily.
Sensei Tig
Ability: Reduces the length of enemy skill marks by 50%.
Details: Reduces the skill effect time from enemy skills such as Moco's by half, so your location is exposed for a lesser time.
Ottero
Ability: 65% medkit healing goes into EP.
Details: You are getting 65% healing put into EP, which is perfect for the character who relies on EP, like Orion.
Robo
Ability: Gives Gloo Walls a defence.
Details: Gives an extra defence with 100HP to the Gloo Walls, and the enemy would have a hard time breaking through.
Finn
Ability: Movement speed is increased by 4% in case an enemy within 20 metres is knocked down.
Details: When any kind of enemy within 20 metres is knocked down, you and your team get a movement speed increase to 4% for 5 seconds.
Zasil
Ability: There's a 50% chance of drawing an arbitrary item after using consumables.
Details: After your use of medkit or other healing items has occurred, there's a 50% chance of getting an additional item, for example, an inhaler or a repair kit.
Dr Beanie
Ability: Increased speed when crouching.
Details: It provides a 60% speed bonus while the user is crouching; it moves faster when they are crouching down to stay low.
Pug
Ability: No special ability (cosmetic).
Details: Pug is a cosmetic companion pet that does not offer any in-game ability but adds a cute and stylish touch to your character.
Arvon
Ability: Detects the number of enemies within a 50m radius for 6 seconds. Details: Detect the number of enemies in an area of 50m radius for 6s,regardless of enemy position. Results are shared with teammates. Max. 3 users per match.
Fang
Ability: Fang grants the owner 30 EP if their HP is full or 15 HP if their HP is not full, Whenever a teammate is knocked down by an enemy.
Details: Whenever a teammate is knocked down by an enemy, the owner will receive 30 EP if HP is full or 15 HP is not full. Does not exceed HP/EP limit. Cool-down: 25s.
Hoot
Ability: Hoot enhances the range of scanning items or skills by 10 metres and extends their duration by 3 seconds.
Details: Adds 10m distance and 3s duration to owner’s scanning items or skills. Results are shared with teammates and no skill cool-down is required.
Shiba
Ability: Mushrooms will be marked on the map every 120 seconds.
Details: Shiba can sniff mushrooms around her, EP, making it easy to find energy sources in the game.The mark lasts for 30s.
Spirit Fox
Ability: Restores additional 10 HP when using healing items.
Details: When you use medkits or healing items, it also gives you additional health for this slight, but important, survivability boost.
Detective Panda
Ability: +10 HP after killing every enemy.
Details: The pet will give you a health bonus when you kill an enemy so you can stay in battle for a longer time.
Night Panther
Ability: Adds 45 units to your backpack's storage capacity.
Details: Carrying more items and ammo in your backpack is helpful to stockpile up on the essentials with Night Panther.
Mechanical Pup
Ability: Mechanical Pup doesn’t possess a specific skill.
Details: A tech-inspired, cosmetic pet without any gameplay advantages.
Kitty
Ability: No special ability (cosmetic).
Details: Kitty is just a non-combat pet companion but brings fun and cuteness to the player in game.
Poring
Ability: Recharge your armour every 1 seconds, prevents up to Lv. 3 helmet and armour from being destroyed.
Details: Poring can gradually recharge armour over a period of time that will help your sustain defence without needing to look for an armour repair kit.
These pets offer the players the following differences in advantages from combat such as healing boosts, damage reduction, movement speed improvement, and awareness to the player, which makes them really necessary companions in Free Fire gameplay!
Community Reactions
Players have mixed feelings towards the number and variety of pets and their capabilities. Many are excited at the tactical benefits of pets like Rockie and Ottero - pets that can greatly enhance active skills and EP management. Kactus gained a sort of niche devoted followership by reason of its defensive capabilities, especially for players who play conservatively and rely on cover.
This segmentation of pets in Free Fire Max proves how varied their utility can be, hence the blend of excitement with scepticism within the community. Really, whether or not a pet is worth using basically depends on the individual style of play, but one thing sure enough is that pets are here to stay as an integral part of evolving gameplay in Free Fire Max.