Deadlock Patch Notes for October 10, 2024, are Released, Official Ranked Mode Introduced
In the Deadlock patch notes update's official Ranked Mode, you will only be matched with players who have the same medal as you.
Deadlock released new patch notes on October 10, 2024, introducing major changes like official Ranked mode, map changes, general changes, items and hero balances.
Deadlock Patch Notes October 10, 2024
Added Ranked mode
We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality.
You must have 50 games played to enter this mode. If you have any behaviour-related restrictions (voice/text bans, report misuse, etc.), you cannot queue into this mode.
The queue will be sold only at the moment and will be open from 1 pm-4 pm and 7 pm-10 pm in the respective time zones every day. Each region will have multiple time zones you can select from to find what best fits your schedule (you can only change your selection once per week). Players will be automatically assigned the server in that region that provides the best ping for the players in the match.
In this mode, you will only be matched with players who have the same medal as you. There are 11 medals in total with 6 levels in each. Everyone's medals and levels will be displayed in these ranked games.
Every Tuesday at 8 PM GMT we will run an algorithm that calculates everyone's performance together at the same time based on the games you've played, how the opponents you played against ended up faring in subsequent games, etc. As such, medals will only be updated once per week, to allow for the analysis of a wide set of match data together at once for a more accurate review of your skill (rather than a fixed numerical addition/subtraction on a per-game basis).
To make sure there is enough data to cross-reference with other players, you must play at least 7 games to be eligible to receive a rank for that week. If at any time you didn't have 7 games played in the previous week, your medal will be marked as undefined until you play enough and earn a new medal the following Tuesday.
The ranked queue will first open next Tuesday, October 15th at 8 PM GMT. The first medals will be granted globally the following Tuesday, October 22nd, 8 PM GMT. You'll have a panel that shows you the history of your previous medals.
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General Changes
- Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.
- Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped)
- Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.
- If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.
- For private lobbies, added the ability to swap players on both teams with a button press. In addition, players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams.
- Added "Allow Duplicate Heroes" setting in Private Lobbies
- Certain heroes now have a higher priority at being in dual lanes (Ivy and Dynamo atm)
- Added per-player voice volume slider (accessible by clicking on a player via the ESC menu)
- Pausing is no longer allowed in the first three minutes of the game
- Added Thai and Indonesian localization
- Replaced the temp Yamato VO with a new translation spoken by a native actress
- Added Stomp AoE range indication as the Walker is about to use the ability
- Updated the way status effects are shown above the health bar
- Fixed troopers being unreliable to shoot while on the zipline
- Fixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls
- Fixed AFK kick detection not working properly
- Added Crit Bonus Scale tooltip to the Weapon stats in the shop
- Fixed ESC key not working on the private lobbies page
- Fixed respawn music not playing while spectating another player
- Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot
- Fixed Streamer mode not persisting between game relaunches
- Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab
- Rescue beam now shows a heal indicator if you heal someone with it
- Fixed Debuff Reducer causing Teleporters to be faster
- Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
- New Imports Building
- New Taxi Stand building
- Replaced old retaining wall
- Replaced block-in park bridges
Gameplay
- Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it)
- Players now need to be within 19m (above the ramp) to attack a Lane Guardian
- Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
- Guardian damage vs players increased by 20%
- Medium Camps spawn time changed from 7 min to 5 min
- Hard Camps spawn time changed from 7 min to 8 min
- Teleporters open time changed from 10 min to 8 min
- Trooper spawn/bounty lane end time changed from 10 min to 8 min
- Vaults spawn time/interval changed from 10/5 to 8/4
- Golden Statues and Breakables spawn time changed from 3 min to 2 min
- Golden Statues bonuses upgrade time changed from 15 min to 10 min
- Golden Statue Health buff increased from 15/20 to 20/30
- Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power)
- Mid Boss now has 15 regen
- Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
- Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
- Urn now causes the runner to be revealed on the minimap
- Heavy Melee against the urn runner now causes them to drop the urn
- Urn delivery now gives each player on your team a Golden Statue permanent buff
- Urn bounty increased by 15%
- Urn now falls down from the sky a little bit faster
The comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)
- Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
- Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still take damage from player-summoned units)
- All heroes' move speed increased by 0.3 (Enduring Speed reduced by 0.3)
- Bullet and Spirit Lifesteal now stack diminishingly
- Teleporters now grant +3 m/s for 5s after arriving at the other side
- Updated teleporter locations
- Moved teleporters to travel between outer lane Walkers
- Added teleporters in the underground tunnels
- Changed underground teleporters to go between the Subway and Tunnel on the same side of the map
- Widened stairs from Shrines back to the player spawn area
- Added ledge to mantle back up to the player spawn area from the pit
- Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
- Added upper-level connection through the Subway Entrance building
- Moved Guardians back slightly further from the stairs down to the canal
- Widened channels surrounding Mid Temple slightly
- Widened archways between Mid Temple channels
- Garage and Night Club: Changed ropes so that they take you to the second floor and added back stairs to take you to the roof
Weapon Items
- Monster Rounds: Weapon Damage vs NPCs reduced from 35% to 30%
- Restorative Shot: Weapon Damage reduced from 8% to 7%
- Basic Magazine: Ammo increased from 24% to 26%
- Melee Charge: Cooldown increased from 10.5s to 16s
- Long Range: Ammo increase from 20% to 25%
- Tesla Bullets: Spirit scaling increased from 0.13 to 0.16
Vitality Items
- Healing Rite: Regen duration increased from 17s to 19s (same total heal)
- Extra Regen: Regen increased from 2.8 to 3
- Extra Regen: Ammo increased from 8% to 10%
- Extra Stamina: Stamina Recovery increased from 14% to 16%
- Extra Stamina: Fire Rate reduced from 7% to 6%
- Extra Stamina: Now gives +25 Health
- Extra Health: Weapon Damage increased from 5% to 6%
- Enduring Speed: Movespeed bonus reduced from 1.4 to 1.1 (all hero's movement speed increased by 0.3)
- Enduring Speed: Slow resist reduced from 40% to 35%
- Restorative Locket: Spirit Resist increased from 8% to 10%
- Restorative Locket: Now grants +1 Sprint
- Return Fire: Cooldown increased from 25s to 30s
Spirit Items
- Extra Spirit: Spirit Power increased from 9 to 10
- Ammo Scavenger: Spirit Power Per Soul reduced from 2 to 1
- Ammo Scavenger: Max Stacks increased from 10 to 20
- Withering Whip: No longer grants +50 Health
- Withering Whip: Now grants +100 Bullet Shield
- Withering Whip: Cooldown reduced from 26s to 22s
- Cold Front: Cooldown reduced from 34s to 28s
- Mystic Vulnerability: Fixed it stacking with Escalating Exposure
- Slowing Hex: Slow reduced from 30% to 25%
- Improved Spirit: Spirit Power increased from +23 to +28
- Improved Burst: Max Health damage reduced from 9% to 7%
- Knockdown: Cooldown reduced from 48s to 40s
- Ethereal Shift: Can no longer end it early
- Torment Pulse: Pulse interval is now fixed and does not get reduced with cooldown reduction
- Superior Cooldown: Now grants +100 Spirit Shield
- Escalating Exposure: Spirit Resist On Damage reduced from -15% to -12%
- Escalating Exposure: Amp Per Stack reduced from 6% to 5%
- Escalating Exposure: Duration reduced from 15s to 12s
- Refresher: Cooldown increased from 212s to 230s
- Mystic Reverb: Slow reduced from 50% to 40%
Hero Changes
- Abrams: Base health reduced from 600 to 570
- Abrams: Health per boon increased from 32 to 34 (1048 vs 1046 total)
- Abrams: Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended
- Abrams: Seismic Impact now allows for some very minor movement to help nudge around small objects
- Bebop: Sticky Bomb growth increased from 2.5% to 4% per stack
- Bebop: Sticky Bomb now loses 2 stacks on death
- Bebop: Sticky Bomb now has 15 max stacks
- Bebop: Hook range increased from 25m to 30m
- Bebop: Hook now also hits enemy troopers, killing them instantly
- Bebop: Fixed some cases where Hook would grab players from around corners
- Bebop: Hyper Beam movement slow reduced from 30% to 25%
- Bebop: Hyper Beam duration no longer scales with Spirit Power
- Bebop: Hyper Beam duration increased from 8s to 10s
- Bebop: Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
- Dynamo: Quantum Entanglement cooldown increased from 12.5s to 15s
- Dynamo: Quantum Entanglement T3 now also also reduces cooldown by 4s
- Dynamo: Fixed Kinetic Pulse T2 tooltip to clarify that it affects bullets only and not melee damage