Call of Duty Black Ops 6: Know How to Unlock All Weapons

Black Ops 6 weapon guide on how to unlock all weapon

At launch, Black Ops 6 will have an impressive arsenal of 33 different weapons to use, including 12 new to the franchise. As you begin to create your favourite Loadouts in a streamlined Weapons menu and prepare for the next Weapon Levelling, it's worth considering the many sorts of armament available to you, how they unlock, and a closer look at a more accessible Gunsmith.

Primary Weapons 

Assault Rifles 

Attachment Types: Optic, Muzzle*, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.

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Medium-range Primary Weapons. Average mobility, hard-hitting and versatile due to the available attachment options. Usually full-auto, with iron sights and ADS options for Optics

XM4

MAGS: 3

Full-auto assault rifle. A well-rounded weapon with average accuracy, mobility, and power among its counterparts.

MAG SIZE: 30

Available: Unlocked Immediately

AK-74

Full-auto assault rifle. Imposing firepower with high damage at mid-to-long range balanced by a slower rate of fire and heavier recoil.

MAGS: 3

Full-auto assault rifle. Impressive accuracy and a suitable rate of fire make this an excellent weapon for mid to long-range engagements.

MAG SIZE: 30

Available: Unlocked at Player Level 10

AMES 85

MAGS: 3

MAG SIZE: 30

Available: Unlocked at Player Level 19

GPR 91

Full-auto assault rifle. What this rifle lacks in raw power, it makes up for in spades with best-in-class handling and a decent rate of fire.

MAGS: 3

MAG SIZE: 30

Available: Unlocked at Player Level 28

MODEL L

Full-auto assault rifle. Slow-firing and controllable with respectable damage, the Model L shines in calculated engagements at mid-range.

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MAGS: 3

MAG SIZE: 30

Available: Unlocked at Player Level 40

GOBLIN MK 2

Semi-auto assault rifle. The Goblin Mk2 excels at short to mid ranges where its operator can take full advantage of its handling and impressive rate of fire.

MAGS: 4

MAG SIZE: 20

Available: Unlocked at Player Level 46

AS VAL

Full-auto assault rifle. Leads the way in stealth while remaining suitable for urban combat through its integrated suppressor and improved mobility.

MAGS: 5

MAG SIZE: 20

Available: Unlocked at Player Level 55SMG

Medium to short-range Primary Weaponry, with good mobility and handling, though not quite as accurate as an AR. Iron sights and ADS options are available for Optics.

Attachment Types: Optic, Muzzle, Barrel, Underbarrel*, Magazine, Rear Grip, Stock, Laser, Fire Mods

C9

Full-auto submachine gun. The C9 is a well-balanced weapon that performs reliably in all close to mid-range situations.

MAGS: 4

MAG SIZE: 30

Available: Unlocked Immediately

KSV

MAGS: 4

MAG SIZE: 30

Available: Unlocked at Player Level 7

Full-auto submachine gun. Fast to aim with manageable recoil and good damage. Perfect for a dexterous operator seeking broad proficiency.

TANTO .22

MAGS: 4

MAG SIZE: 30

Available: Unlocked at Player Level 16

Full-auto submachine gun. Slow-firing, but hard-hitting, the Tanto .22 is an easy-to-handle SMG with impressive mid-range performance.

PP-919

MAGS: 2

MAG SIZE: 64

Available: Unlocked at Player Level 37

Full-auto submachine gun. The PP-919 has the highest ammo counts in class, at the cost of some mobility and fire rate.

JACKAL PDW

MAGS: 4

MAG SIZE: 30

Available: Unlocked at Player Level 43

Full-auto submachine gun. Great mobility and handling make this an easy choice for operators who aggressively seek CQB engagements.

KOMPAKT 92

MAGS: 4

MAG SIZE: 30

Available: Unlocked at Player Level 49

Full-auto submachine gun. Chambered in 9mm with the fastest fire rate in class, the Kompakt 92 excels in close-range encounters.

Shotguns

Advantageous at very close ranges, offering iron sights and ADS via Optics, and with correct Attachments, the ability to spray. Incredible firepower at the expense of range and accuracy.

Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine*, Rear Grip*, Stock, Laser, Fire Mods.

Marine SP

MAGS: 4

MAG SIZE: 6

Available: Unlocked Immediately

Pump-action shotgun. Powerful and versatile with a short cycling time that allows for rapid target acquisition. Hand loaded with one-shot kill potential in close quarters.

ASG-89

MAGS: 4

MAG SIZE: 6

Available: Unlocked at Player Level 31

Semi-automatic shotgun. Capable of taking down multiple targets in quick succession thanks to its decent magazine size and solid rate of fire.

LMGs (3)

Primary Weapons with increased ammo capacity and a focus on medium to long-range takedowns. Iron sights and ADS are available via Optics. Though Accuracy, Mobility and Handling are sacrificed (compared to ARs), this is balanced by impressive fire rates and fast sustained fire capabilities.

Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.

PU-21

MAGS: 3

MAG SIZE: 75

Available: Unlocked Immediately

Full-auto light machine gun. Deceptively lightweight and easy to aim with high damage. Rewards vigilance and careful recoil control.

XMG

MAGS: 3

MAG SIZE: 100

Available: Unlocked at Player Level 13

Full-auto light machine gun. Belt-fed with best-in-class ammo capacity, the XMG has a slower fire rate, but powerful sustained fire accuracy.

GPMG-7

MAGS: 3

MAG SIZE: 50

Available: Unlocked at Player Level 52

Full-auto light machine gun. Unparalleled ability to quickly neutralize threats thanks to a blistering fire rate and suitable long-range damage.

Marksman Rifles 

Favouring an Operator with over-average skill, these burst or semi-auto Primary Weapons are optimal at medium to long ranges. ADS or iron sights are available for Optics. Projectiles are hard-hitting and accuracy counts.

Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.

SWAT 5.56

MAGS: 3

MAG SIZE: 30

Available: Unlocked Immediately

Three-round burst DMR. The Swat 5.56 pairs strong stopping power with a fast burst cooldown for excellence at medium ranges

Tsarkov 7.62

MAGS: 3

MAG SIZE: 20

Available: Unlocked at Player Level 22

Semi-auto DMR. The Tsarkov 7.62 sacrifices only some power in exchange for excellent handling, making it lethal in the hands of an accurate and mobile Operator

AEK-973

MAGS: 3

MAG SIZE: 30

Available: Unlocked at Player Level 34

Three-round burst DMR. Great stability and a fast rate of fire within each burst allow the AEK-973 to land multiple shots on target even at long ranges.

DM-10

MAGS: 3

MAG SIZE: 20

Available: Unlocked at Player Level 43

Semi-auto DMR. Best-in-class stability and power make this the ideal marksman weapon for mid to long-range engagements.

Sniper Rifles 

Attachment Types: Optic, Muzzle, Barrel, Magazine, Comb, Stock, Laser, Fire Mods, Stock Pad*.

Normally set up to take down targets at extremely long ranges, these Primary Weapons favour ADS over iron sights when using Optics. Low mobility, and favouring a stable, patient Operator with a steady aim. Extremely high Firepower indicates one-shot takedown potential.

LW3A1 Frostline

MAGS: 4

MAG SIZE: 5

Available: Unlocked Immediately

Bolt-action sniper rifle. The LW3A1 Frostline has a decent rate of fire and handling speeds, but substantial recoil. One shot kills the head, upper chest, and upper arms. Hold the Left Thumbstick while ADS to steady.

SVD

MAGS: 3

MAG SIZE: 10

Available: Unlocked at Player Level 25

Semi-auto sniper rifle. Gas-operated Soviet sniper with a modest vertical kick. Capable of landing precise follow-up shots. One skill kill to the head. Hold the Left Thumbstick while ADS to steady.

LR 7.62

MAGS: 4

MAG SIZE: 5

Available: Unlocked at Player Level 49

Bolt-action sniper rifle. The LR 7.62 delivers high damage with minimal recoil and slower handling. One shot kills the head, chest, and arms. Hold the Left Thumbstick while ADS to steady.

Secondary Weapons 

Pistols 

Attachment Types: Optic, Muzzle, Barrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.

Full or semi-auto Secondary Weapons, excel at closer-range takedowns. Iron sights or ADS are available via Optics. Quick to swap to during a fight, and worth considering when finishing off an opponent

9mm PM

MAGS: 3

MAG SIZE: 10

Available: Unlocked Immediately

Semi-auto pistol. With a decent rate of fire and standard handling, the 9mm PM is a masterclass in reliability and the easy choice for all close-quarter engagements.

Grekhova

MAGS: 3

MAG SIZE: 20

Available: Unlocked at Player Level 13

Full-auto pistol. Surprising accuracy combined with a fast rate of fire offsets the lower damage and smaller effective range of the Grekhova.

GS45

MAGS: 3

MAG SIZE: 10

Available: Unlocked at Player Level 28

Semi-auto pistol. The GS45’s .45 Auto rounds make this sidearm unmatched in close-range stopping power.

Stryder .22

MAGS: 2

MAG SIZE: 30

Available: Unlocked at Player Level 40

Semi-auto pistol. The Stryder .22 excels at finishing off damaged opponents in the heat of combat thanks to its fast semi-automatic rate of fire and best-in-class handling.

Launchers (2)

Attachment Types: None.

Available in lock-on or free-fire variants, these bulky Secondary Weapons are useful for clearing groups of Operators, or against vehicles or technology such as Scorestreaks. Single load, with a sizeable bulk.

CIGMA 2B

MAGS: 2

MAG SIZE: 1

Available: Unlocked Immediately

Lock-on capable launcher. Can lock onto enemy Scorestreaks and vehicles. Fires a high-explosive 110-mm warhead for massive damage.

HE-1

MAGS: 3

MAG SIZE: 1

Available: Unlocked at Player Level 19

Free-fire rocket launcher.  Fires a high-explosive 110-mm warhead for massive damage.

Melee Weapons (2)

Attachment Types: None.

Close-quarter battle (CQB) combat armaments offer vicious damage potential and arguably the fastest Mobility of any armament. No range capabilities

Knife

MAGS: 1

MAG SIZE: 1

Available: Unlocked Immediately

One hit kill. Military-issue tactical knife well-suited for CQC scenarios where stealth, speed, and lethality are required.

Baseball Bat

MAGS: 1

MAG SIZE: 1

Available: Unlocked at Player Level 52

Two-hit kill. The aluminium bat is light enough for quick swings and heavy enough to inflict serious, blunt trauma on victims.

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