Call of Duty Black Ops 6: Know How to Unlock All Weapons
Black Ops 6 weapon guide on how to unlock all weapon
At launch, Black Ops 6 will have an impressive arsenal of 33 different weapons to use, including 12 new to the franchise. As you begin to create your favourite Loadouts in a streamlined Weapons menu and prepare for the next Weapon Levelling, it's worth considering the many sorts of armament available to you, how they unlock, and a closer look at a more accessible Gunsmith.
Primary Weapons
Assault Rifles
Attachment Types: Optic, Muzzle*, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.
Medium-range Primary Weapons. Average mobility, hard-hitting and versatile due to the available attachment options. Usually full-auto, with iron sights and ADS options for Optics
XM4
MAGS: 3
Full-auto assault rifle. A well-rounded weapon with average accuracy, mobility, and power among its counterparts.
MAG SIZE: 30
Available: Unlocked Immediately
AK-74
Full-auto assault rifle. Imposing firepower with high damage at mid-to-long range balanced by a slower rate of fire and heavier recoil.
MAGS: 3
Full-auto assault rifle. Impressive accuracy and a suitable rate of fire make this an excellent weapon for mid to long-range engagements.
MAG SIZE: 30
Available: Unlocked at Player Level 10
AMES 85
MAGS: 3
MAG SIZE: 30
Available: Unlocked at Player Level 19
GPR 91
Full-auto assault rifle. What this rifle lacks in raw power, it makes up for in spades with best-in-class handling and a decent rate of fire.
MAGS: 3
MAG SIZE: 30
Available: Unlocked at Player Level 28
MODEL L
Full-auto assault rifle. Slow-firing and controllable with respectable damage, the Model L shines in calculated engagements at mid-range.
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MAGS: 3
MAG SIZE: 30
Available: Unlocked at Player Level 40
GOBLIN MK 2
Semi-auto assault rifle. The Goblin Mk2 excels at short to mid ranges where its operator can take full advantage of its handling and impressive rate of fire.
MAGS: 4
MAG SIZE: 20
Available: Unlocked at Player Level 46
AS VAL
Full-auto assault rifle. Leads the way in stealth while remaining suitable for urban combat through its integrated suppressor and improved mobility.
MAGS: 5
MAG SIZE: 20
Available: Unlocked at Player Level 55SMG
Medium to short-range Primary Weaponry, with good mobility and handling, though not quite as accurate as an AR. Iron sights and ADS options are available for Optics.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel*, Magazine, Rear Grip, Stock, Laser, Fire Mods
C9
Full-auto submachine gun. The C9 is a well-balanced weapon that performs reliably in all close to mid-range situations.
MAGS: 4
MAG SIZE: 30
Available: Unlocked Immediately
KSV
MAGS: 4
MAG SIZE: 30
Available: Unlocked at Player Level 7
Full-auto submachine gun. Fast to aim with manageable recoil and good damage. Perfect for a dexterous operator seeking broad proficiency.
TANTO .22
MAGS: 4
MAG SIZE: 30
Available: Unlocked at Player Level 16
Full-auto submachine gun. Slow-firing, but hard-hitting, the Tanto .22 is an easy-to-handle SMG with impressive mid-range performance.
PP-919
MAGS: 2
MAG SIZE: 64
Available: Unlocked at Player Level 37
Full-auto submachine gun. The PP-919 has the highest ammo counts in class, at the cost of some mobility and fire rate.
JACKAL PDW
MAGS: 4
MAG SIZE: 30
Available: Unlocked at Player Level 43
Full-auto submachine gun. Great mobility and handling make this an easy choice for operators who aggressively seek CQB engagements.
KOMPAKT 92
MAGS: 4
MAG SIZE: 30
Available: Unlocked at Player Level 49
Full-auto submachine gun. Chambered in 9mm with the fastest fire rate in class, the Kompakt 92 excels in close-range encounters.
Shotguns
Advantageous at very close ranges, offering iron sights and ADS via Optics, and with correct Attachments, the ability to spray. Incredible firepower at the expense of range and accuracy.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine*, Rear Grip*, Stock, Laser, Fire Mods.
Marine SP
MAGS: 4
MAG SIZE: 6
Available: Unlocked Immediately
Pump-action shotgun. Powerful and versatile with a short cycling time that allows for rapid target acquisition. Hand loaded with one-shot kill potential in close quarters.
ASG-89
MAGS: 4
MAG SIZE: 6
Available: Unlocked at Player Level 31
Semi-automatic shotgun. Capable of taking down multiple targets in quick succession thanks to its decent magazine size and solid rate of fire.
LMGs (3)
Primary Weapons with increased ammo capacity and a focus on medium to long-range takedowns. Iron sights and ADS are available via Optics. Though Accuracy, Mobility and Handling are sacrificed (compared to ARs), this is balanced by impressive fire rates and fast sustained fire capabilities.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.
PU-21
MAGS: 3
MAG SIZE: 75
Available: Unlocked Immediately
Full-auto light machine gun. Deceptively lightweight and easy to aim with high damage. Rewards vigilance and careful recoil control.
XMG
MAGS: 3
MAG SIZE: 100
Available: Unlocked at Player Level 13
Full-auto light machine gun. Belt-fed with best-in-class ammo capacity, the XMG has a slower fire rate, but powerful sustained fire accuracy.
GPMG-7
MAGS: 3
MAG SIZE: 50
Available: Unlocked at Player Level 52
Full-auto light machine gun. Unparalleled ability to quickly neutralize threats thanks to a blistering fire rate and suitable long-range damage.
Marksman Rifles
Favouring an Operator with over-average skill, these burst or semi-auto Primary Weapons are optimal at medium to long ranges. ADS or iron sights are available for Optics. Projectiles are hard-hitting and accuracy counts.
Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.
SWAT 5.56
MAGS: 3
MAG SIZE: 30
Available: Unlocked Immediately
Three-round burst DMR. The Swat 5.56 pairs strong stopping power with a fast burst cooldown for excellence at medium ranges
Tsarkov 7.62
MAGS: 3
MAG SIZE: 20
Available: Unlocked at Player Level 22
Semi-auto DMR. The Tsarkov 7.62 sacrifices only some power in exchange for excellent handling, making it lethal in the hands of an accurate and mobile Operator
AEK-973
MAGS: 3
MAG SIZE: 30
Available: Unlocked at Player Level 34
Three-round burst DMR. Great stability and a fast rate of fire within each burst allow the AEK-973 to land multiple shots on target even at long ranges.
DM-10
MAGS: 3
MAG SIZE: 20
Available: Unlocked at Player Level 43
Semi-auto DMR. Best-in-class stability and power make this the ideal marksman weapon for mid to long-range engagements.
Sniper Rifles
Attachment Types: Optic, Muzzle, Barrel, Magazine, Comb, Stock, Laser, Fire Mods, Stock Pad*.
Normally set up to take down targets at extremely long ranges, these Primary Weapons favour ADS over iron sights when using Optics. Low mobility, and favouring a stable, patient Operator with a steady aim. Extremely high Firepower indicates one-shot takedown potential.
LW3A1 Frostline
MAGS: 4
MAG SIZE: 5
Available: Unlocked Immediately
Bolt-action sniper rifle. The LW3A1 Frostline has a decent rate of fire and handling speeds, but substantial recoil. One shot kills the head, upper chest, and upper arms. Hold the Left Thumbstick while ADS to steady.
SVD
MAGS: 3
MAG SIZE: 10
Available: Unlocked at Player Level 25
Semi-auto sniper rifle. Gas-operated Soviet sniper with a modest vertical kick. Capable of landing precise follow-up shots. One skill kill to the head. Hold the Left Thumbstick while ADS to steady.
LR 7.62
MAGS: 4
MAG SIZE: 5
Available: Unlocked at Player Level 49
Bolt-action sniper rifle. The LR 7.62 delivers high damage with minimal recoil and slower handling. One shot kills the head, chest, and arms. Hold the Left Thumbstick while ADS to steady.
Secondary Weapons
Pistols
Attachment Types: Optic, Muzzle, Barrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.
Full or semi-auto Secondary Weapons, excel at closer-range takedowns. Iron sights or ADS are available via Optics. Quick to swap to during a fight, and worth considering when finishing off an opponent
9mm PM
MAGS: 3
MAG SIZE: 10
Available: Unlocked Immediately
Semi-auto pistol. With a decent rate of fire and standard handling, the 9mm PM is a masterclass in reliability and the easy choice for all close-quarter engagements.
Grekhova
MAGS: 3
MAG SIZE: 20
Available: Unlocked at Player Level 13
Full-auto pistol. Surprising accuracy combined with a fast rate of fire offsets the lower damage and smaller effective range of the Grekhova.
GS45
MAGS: 3
MAG SIZE: 10
Available: Unlocked at Player Level 28
Semi-auto pistol. The GS45’s .45 Auto rounds make this sidearm unmatched in close-range stopping power.
Stryder .22
MAGS: 2
MAG SIZE: 30
Available: Unlocked at Player Level 40
Semi-auto pistol. The Stryder .22 excels at finishing off damaged opponents in the heat of combat thanks to its fast semi-automatic rate of fire and best-in-class handling.
Launchers (2)
Attachment Types: None.
Available in lock-on or free-fire variants, these bulky Secondary Weapons are useful for clearing groups of Operators, or against vehicles or technology such as Scorestreaks. Single load, with a sizeable bulk.
CIGMA 2B
MAGS: 2
MAG SIZE: 1
Available: Unlocked Immediately
Lock-on capable launcher. Can lock onto enemy Scorestreaks and vehicles. Fires a high-explosive 110-mm warhead for massive damage.
HE-1
MAGS: 3
MAG SIZE: 1
Available: Unlocked at Player Level 19
Free-fire rocket launcher. Fires a high-explosive 110-mm warhead for massive damage.
Melee Weapons (2)
Attachment Types: None.
Close-quarter battle (CQB) combat armaments offer vicious damage potential and arguably the fastest Mobility of any armament. No range capabilities
Knife
MAGS: 1
MAG SIZE: 1
Available: Unlocked Immediately
One hit kill. Military-issue tactical knife well-suited for CQC scenarios where stealth, speed, and lethality are required.
Baseball Bat
MAGS: 1
MAG SIZE: 1
Available: Unlocked at Player Level 52
Two-hit kill. The aluminium bat is light enough for quick swings and heavy enough to inflict serious, blunt trauma on victims.
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