League of Legends 14.8 Patch Notes Released: All New Buffs, Nerfs and Changes Before Worlds 2024
Here are the details of all new changes in the League of Legends 14.8 patch notes.
Before the commencement of Worlds 2024, Riot released new patch notes of League of Legends. League of Legends 14.8 patch notes has many changes that can shake up the pro meta. Riot has implemented many live balance changes to create a varied, action-packed Worlds Championship this year. In addition, it also has some new skins for Thresh and Azir to clean up the competition.
As this is one of the most important patches of the year, the focus has been on making pro matches more interesting
LoL 14.98 patch is the last patch for Split 2. Here are the details of all new changes in the latest patch notes.
League of Legends 14.8 Patch Notes
League of Legends 14.8 patch notes contain the following changes.
Turret
5-minute Fortification Damage Reduction
- Fortification Damage Reduction: 75% >>> 85%
Turret Plating and Bulwark
- Bonus Armor and MR per Plate Destroyed: 40 >>> 50
- 20-second Bonus Armor and MR on Plate Destroyed: 45 per nearby enemy champion >>> 20 per nearby enemy champion
Champions
Ahri
E: Charm
- Base damage increased: 80-200 >>> 80-240
- AP scaling increased: 60% >>> 75%
Aurora
R: Between Worlds
- Jump maximum distance reduced: 450 >>> 250
- Wall jump forgiveness reduced: 700 >>> 450
- Duration decreased: 3/3.5/4 >>> 2/2.5/3
Azir
R: Emperor’s Divide
- Damage decreased: 200/400/600 (+75% AP) >>> 175/325/475 (+60% AP)
Corki
Q: Phosphorous Bomb
- Damage decreased: 70-270 >>> 70-250
Gnar
Base Stats
- Mini Gnar base AD increased: 57 >>> 60
Hwei
WW: Pool of Reflection
- Shield strength for allies increased: 50% >>> 75%
Ivern
E: Triggerseed
- Base damage reduced: 85-245 >>> 75-235
- Slow reduced: 45/50/55/60/65% >>> 40/45/50/55/60%
Jarvan IV
Passive: Martial Cadence
- Health ratio increased: 7% current HP >>> 8% current HP
Jax
R: Grandmasters At Arms
- On-hit base damage increased: 60/110/160 >>> 70/120/170
- Bonus armor per target hit increased: 15/20/25 >>> 20/25/30
- Base armor increased: 15/40/65 >>> 15/45/80
- Base magic resist increased: 9/24/39 >>> 15/30/45
Jayce
Q: To The Skies!
- Slow increased: 30/35/40/45/50/55% >>> 35/40/45/50/55/60%
E: Acceleration Gate
- Movement speed increased: 30/35/40/45/50/55% >>> 35/40/45/50/55/60%
Jinx
Base Stats
- Attack speed growth increased: 1 >>> 1.4
Leona
Base Stats
- Armor reduced: 47 >>> 43
Lillia
Passive: Dream-Laden Bough
- Monster damage cap reduced: 70-100 >>> 65
R: Lilting Lullaby
- Sleep duration reduced: 2/2.25/2.5 seconds >>> 2 seconds
Lulu
Passive: Pix, Faerie Companion
- Damage per bolt increased: 3-37 >>>> 5-39
Lissandra
Q: Ice Shard
- AP ratio reduced: 85% >>> 75%
Malphite
Passive: Granite Shield
- Shield increased: 9% max HP >>> 10% max HP
Maokai
Q: Bramble Smash
- Base damage reduced: 65/115/165/215/265 >>> 65/110/155/200/245
E: Sapling Toss
- Cooldown increased: 16-12 >>> 18-14
- Brush duration reduced: 30 (+2.5% bonus HP) >>> 30 (+1.5% bonus HP)
Miss Fortune
Base Stats
- Base AD reduced: 55 >>> 53
Nasus
E: Spirit Fire
- Initial base damage reduced: 55/95/135/175/210 >>> 50/80/110/140/170
- Base damage per second reduced: 11/19/27/35/43 >>> 10/16/22/28/34
Rell
E: Full Tilt
- Maximum Bonus Movement Speed: 12/14/16/18/20% >>> 12/13/14/15/16%
- Maximum Bonus Movement Speed Toward Enemies or Targeted Ally: 24/28/32/36/40% >>> 24/26/28/30/32%
Rumble
Q: Flamespitter
- Base damage reduced: 80/105/130/155/180 >>> 60/90/120/150/180
- AP scaling reduced: 110% >>> 100%
E: Electro Harpoon
- Base damage reduced: 60/85/110/135/160 >>> 55/80/105/130/155
Samira
Q: Flair
- AD scaling increased: 85-125% AD >>> 95-125% AD
Shen
Passive: Ki Barrier
- Shield increased: 47-101 + 12% bonus HP >>> 47-120 + 13% bonus HP
Smolder
Base Stats:
- Health: 605 >>> 575
Q: Super Scorcher Breath
- Base damage reduced: 20-60 >>> 15-55
- AP ratio removed
W: Achoo!
- Glob damage decreased: 50/80/110/140/170 >>> 45/75/105/135/165
- Minion/Monster damage: 70/112/154/196/238 >>> 63/105/147/189/231
Varus
Q: Piercing Arrow
- AD ratio reduced: 150/160/170/180/190% >>> 130/140/150/160/170%
E: Hail of Arrows
- AD ratio reduced: 110% >>> 100%
Vi
Q: Vault Breaker
- Minimum damage decreased: 50/75/100/125/150 >>> 45/70/95/120/145
- Maximum damage decreased: 100/150/200/250/300 >>> 90/140/190/240/290
Viego
Base Stats:
- Base AD increased: 57 >>> 60
Q: Blade of the Ruined King
- Q bonus monster damage decreased: 20 >>> 15
Xin Zhao
Base Stats:
- Armor per level increased: 4.7 >>> 5
Q: Three Talon Strike
- Base damage per attack increased: 16/25/34/43/52 >>> 16/29/42/55/68
Zeri
Passive: Living Battery
- 90-200 (based on level) (+1-15% target’s maximum health) (progression followed stat growth) >>> 75-160 (based on level) (+1-11% target’s maximum health) (progression is now linear)
Ziggs
Passive: Short Fuse
- Increased Damage to Structures: 150% >>> 75%
Items
Bloodthirster
- Lifesteal reduced: 18% >>> 15%
- Shield reduced: 50-400 (levels 1-18) >>> 165-315 (levels 8-18)
Immortal Shieldbow
- Shield changed: 320-720 >>> 400-700 (melee)/320-560 (ranged)
Luden’s Companion
- Cost reduced: 2900 >>> 2850
- Ability haste reduced: 25 >>> 20
- AP increased: 95 >>> 100
Shadowflame
- Health threshold increased: 35% >>> 40%
- Magic pen increased: 12 >>> 15
- AP reduced: 120 >>> 115
- DoT bonus damage reduced: 30% >>> 25%
Stormsurge
- Damage threshold reduced: 35% max HP >>> 25% max HP
- Ranged penalty removed
- Movement speed reduced: 8% >>> 5%
- Magic pen increased: 10 >>> 15
Trinity Force
Movement speed changed: 20 >>> 30/15 (melee/ranged)Attack speed reduced: 33% >>> 30%- These changes have been pulled from the patch
System
Turret Plates
- Permanent resist per destroyed Turret Plate increased: 40 >>> 50
- Temporary resists per destroyed Plate for 20 seconds decreased: 45 for champion >>> 20 for champion
Turret Fortifications
- Pre-5 minute damage reduction increased: 75% >>> 85%
Fleet Footwork
- Base heal increased: 5-100 >>> 10-130
- Healing reduced to 60% for ranged
- Minion healing changed from 20/10% (melee/ranged) >>> 15% flat
- Melee movement speed increased: 15% >>> 20/15% (melee/ranged)
Systems and Bug Fixes
New player experience
- During a player’s first few games, new players might see bots (don’t worry, they’re the good kind) in their non-ranked games. These bots will adapt to their skill, providing a more gradual onramp to League of Legends
- Players will only see these bots in their first few games of normal queues. Players WILL NOT encounter them in any queue after their first few normal games
- Established players of League won’t see any changes unless they queue with a new player
- Our goal is to improve the learning process and help new players learn and discover the fun that League has to offer. Depending on what we learn from the initial regional launch, we will continue to iterate on an experience that best supports new player learning and growth and evaluate expansion to more regions and other non-ranked use cases later on
Bugfixes/QoL changes
- Fixed a bug that caused Tenacity to not reduce the duration of Slows from certain itemsand runes’ effects
- Fixed a bug that caused Swain’s R heal to not be reduced when used on Voidmites
- Fixed a bug that caused Pyke’s VO upon killing a champion and his ability VO on execution to not play at the same time for slain enemy champions
- Fixed a bug that caused Magic Penetration to not correctly stack with itself
- Fixed a bug that caused Morgana’s first encounter VO to be audible to enemy players
- Fixed a bug that caused some of Bel’Veth’s VO to not trigger
- Fixed a bug that caused Vladmir to be able to take damage while in his pool form
- Fixed a bug that caused Skarner’s E stun to sometimes allow enemies to perform abilitie sor attacks during the stun
- Fixed a bug that caused Moonstone Renewer to be audible through the Fog of War
- Fixed a bug that caused certain VO for Akali to not play
Also Read: When is Arena Mode Coming To an End in League of Legends?